

The big map is great, but the mini map sometimes suffers. When you start the game, your map is riddled with points of interest that can get more filled the more skills you purchase on the skill tree or by general searching and investigation.


Saving civilians is definitely in line with what a special agent should be doing, but the drone challenges feel a bit out of character. From rescuing civilians to solving mysteries to strange drone flight challenges, there are plenty of things for you to do that fall under "not saving the world." While a unique and fun approach, I always find the open world to be a crutch in games with any sense of urgency in the storyline. Whilst the storyline involves the traditional urgent rescue mission that leads beyond to a one-man-army-saving-the-world trope, our hero is actually dropped into a region with plenty of sidequests to do. In order to become more unique, Sniper: Ghost Warrior 3 actually tries one of the more modern attitudes of gaming: the open world environment.
